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1. The League shall be called the 'Chester & District Bagatelle League'
and will consist of a Winter and a Summer League.
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2. The management of the League shall be by a Committee chosen at an
Annual General Meeting.
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3. The Committee may suspend any club or player.
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4. The Committee may decide on the structure of the League.
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5. No complaint or protest will be entertained after seven days.
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6. Any club in arrears or which fails to fulfil their obligations to the
satisfaction of the Committee may be excluded or suspended from the League
and / or Cup Competitions.
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7. The Secretary shall notify all clubs in a reasonable time before the
AGM of the date, time and place of the AGM. Any club wishing to amend any
rules or regulations to notify the Secretary in writing with details 2 weeks
before the AGM, and the Secretary should notify all clubs of such proposals
one week before the AGM.
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8. An Extraordinary General Meeting (EGM) may be called if supported by
at least three players from each of two clubs.
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9. Matters arising which are not covered by these rules will be decided
by the Committee, subject only to an EGM described in 8.
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10. Players need not be registered and anybody can play provided they
have not previously played for another club in Cups or League in that season
(Summer and Winter are regarded as different "seasons").
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11. A player who plays for more than one team in a season is liable to be
suspended, and the club wrongly represented will have their points deducted
if the game was won.
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12. Games may be re-arranged, but clubs should inform the Secretary.
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13. Players must be 18 or over.
Note: players under the age of 18 may be allowed to play at the landlord's
discretion.
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14. All points scored by or from a team dropping out of the League will be
deducted.
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15. The League Championship shall be decided on points. In the event of a
tie, a play-off will be arranged on a neutral table.
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16. Teams to consist of eight players, no player to play twice. Note:
Currently this rule has been superseded by a local agreement where up to two players
can play again. If a team has only 7 players available then the lowest
scorer can play
again. If a team has only 6 players then the 2 lowest scorers can play again,
in the same order they appeared in the match. Same rule applies to Cup
games. In the 5-a-side competition, if a team only has 4 players the
lowest scorer may play again.
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17. Where a club has two teams in the League, they shall play each other
in the first two matches.
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18. Matches to start at 8.30pm.
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19. Visiting team to have free use of table for 15 minutes before 8.30pm.
No practice sticks allowed after the start of the game.
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20. Home team to break first in League matches. In the cups, captain
winning toss to decide who breaks.
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21. A board should be hung up in the room to register and display scores after
each player has played.
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22. All matches to be registered on score sheets, names only to be
altered with opposing captain’s permission. "Last man" may be left open
(unnamed) with opposing captain’s permission.
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23. Sheets to be handed or sent to Secretary by home side in league games or
the winning side in cup games.
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24. The referee shall have full control of the game, and shall call the
scores, spot the ball, and mark the team sheet. The referees decision
is final.
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25. The referee shall call the score for each stick before removing the balls.
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26. Points to be two for a home win and three for an away win. In the
event of a draw, the home team to receive one point and the away team two
points.
The Rules
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A. A ball can be placed anywhere in the rectangle. The rectangle must be
in front of the leather baulk and be 18" x 1½" (450mm x 37mm), a visible box
to be drawn on the table and the two end and centre spots to be marked. This
rule may be decided by home custom, subject to Committee approval.
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B. Once a ball is struck and goes outside the box it is in play. A
"feathered" ball doing so may be played again at the (opposing) referee’s
discretion, or opposing captain’s discretion if the referee is on the same
side as the player.
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C. All balls are in play until they cross onto the leather, jump off the
table altogether, or hit the wood (or a side or back wall) above the
cushion. If such a ball is the black, the stick shall end, score up to that
point
to count.
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D. The black must be struck first until it is cupped. Cue balls failing
to hit the black or hitting a dead ball first shall be off.
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E. Once the black is cupped, the cue ball may strike any free ball. Cue balls
failing to hit a free ball to
be taken off as in rule D.
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F. When all balls are cupped, a ball must be spotted before any play
resumes. If only one ball is left this may be played off a cushion into a
cup.
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G. Players must wait till balls are settled before playing next ball. If
this rule is disregarded, player to forfeit remaining balls, the score to
that point
to count.
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H. If the black is knocked out of a cup it is replaced. If any other ball
is knocked out it remains where it stands.
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I. A player may not "try" a ball on the table to see if it fits (i.e. a
ball "round"). The definition of this rule is that a
player may carry a ball up the table but he must not "try" it over the
table.
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J. A ball falling into a cup before the next ball is played to count. A
ball falling after the next ball is played but before the cue ball makes
contact, that ball to be placed on the spot and the cue ball returned to the
player.
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K. Split balls to count.
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L. If more than one ball is to be spotted the black always goes to the
principal spot, any ball which interferes with this is to be removed to the
second or third spots. The "second" spot is in line halfway between the one
and nine cups, and the "third" spot halfway in line between the nine and
five cups. The same rule to be followed if more than one ball is to be
spotted. In the very rare event of a fourth ball needing a spot, this is to
be placed behind, but not touching, the "second" spot ball.
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M. If a player declines to complete a stick, he shall be asked to
continue. If he does not wish to, the stick ends and any score to that point to
count.
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N. If a ball comes back over the leather baulk that ball is off and any
balls cupped in that shot to be called foul and re-spotted.